FILM-LIVE will partecipate at the International Conference on Interactive Digital Storytelling (ICIDS 2017) that will take place in Funchal, Madeira, Portugal with a workshop which is part of the ongoing collaboration between Film-Live Association and Imagislab Politecnico di Milano
The full-day workshop introduces to Film-Live, an innovative and immersive cinema experience, which transforms the act of watching films into a participatory, interactive and engaging event. Film-Live is a film shot and broadcasted live that ends out of the screen: spectators of Film-Live are able to personally interact with the story, entering and exploring the narration by breaking the fourth wall. Working with both professionals and academics, participants will be able to experiment with live cinematography experience and create a short Film-Live, a choral work, which will be filmed, streamed and projected live. The main goal of the workshop is the investigation and discussion of possible applications of the Film-Live format, enhancing expressive and narrative interactions between film and reality, in order to actively engage with the audience.
The workshop aims to explore further Film-Live exploiting potentialities and limits of live filming, investigating and discussing on possible expressive and dramatic interactions between film and reality, in order to engage with the audience.
WORKSHOP’S GOALS AND EXPECTED OUTCOMES
We will work with both professionals and academics, in order to explore further the potentialities of Film-Live language and practice. We will develop live cinematic narratives where a unique point of view is guiding the narrative experience; we will stream live the narratives on web or social media, calling the online community to interact and guide the ongoing action. The specific goals are: offering a Film-Live experience to the international community and collecting feedbacks from participants about the Film-Live as language, as format, as practice; stressing the live dimension of the narratives; stressing the live interaction with both the audience in presence and the online community.
Expected outcomes of the workshop can be considered from three main perspectives: from the point of view of the content, the output is identified in a Film-Live streaming on social media (Film-Live Facebook fanpage plus participants’ personal profiles). From the point of view of the method, we expect that we can implement and discuss a design process for the creation of Film-Live, as part of our research in the field of audiovisual storytelling and media design. Furthermore, an expected outcome is to develop a small network of people interested in this field of inquiry, providing feedbacks and exchanging skills and knowledge about new forms of interactive storytelling.
FULL-DAY WORKSHOP PROGRAM
- Origins and codes of Film-Live (2 hours) – Brief introduction to Film-Live language: definition and specificity, cinematographic and aesthetic references, expressive and production potentialities. Focus on its possible uses in the field of entertainment, promotion, research and training/education.
- Topic/subject definition and experiment building (2 hours) – Introduction to the topic chosen for the workshop and definition of the subject on which the Film-Live experiment will be developed.
Contents: Identification of the subject, definition of the narrative, subdivision of the participants into working groups.
Narration: Subject development and spatial narration development, definition of the climax (fiction/reality intersections).
Direction and cinematography: Study of the space and first approach to camera movements, brief introduction to photography, lights, and lighting atmosphere.
- Live mise-en-scène and shooting (2/3 hours) – Staging rehearsal and camera movements’ tests. Shooting and live streaming. Participants in the workshop will be able to experience the live mise-en-scène, the sequence shot technique and the live direction.
- Feedbacks and conclusions (1 hour) – Sharing feedbacks about Film-Live and the workshop.
Participants are asked to use their own mobile devices.
Mattia Costa, Chiara Ligi, Francesca Piredda
This year, the International Conference on Interactive Digital Storytelling (ICIDS 2017) will take place in Funchal, Madeira, Portugal. ICIDS has its origin in a series of related international conferences that ran between 2001 and 2007 (http://www.icids.org/). Since 2008, ICIDS became the premier annual venue that gathers researchers, developers, practitioners and theorists to present and share the latest innovations, insights and techniques in the expanding field of interactive storytelling and the technologies that support it. The field re-groups a highly dynamic and interdisciplinary community, in which narrative studies, computer science, interactive and immersive technologies, the arts, and creativity converge to develop new expressive forms in a myriad of domains that include artistic projects, interactive documentaries, cinematic games, serious games, assistive technologies, edutainment, pedagogy, museum science, advertising and entertainment, to mention a few. The conference has a long-standing tradition of bringing together academia, industry, designers, developers and artists into an interdisciplinary dialogue through a mix of keynote lectures, long and short article presentations, posters, workshops, and very lively demo sessions.
HOW TO PARTICIPATE
Workshop will cost 30 EUR per participant. It is also expected that each participant registers for the entire conference. You can find detailed information on the ICIDS registration page [http://icids2017.m-iti.org/?page_id=601].
Film-Live workshop is open to 15 participants maximum. If you are going to attend the workshop, please write an email to our collaborator Francesca Piredda from Politecnico di Milano – Design Department, Milan, Italy, @ firstname.lastname@example.org in order to let us set everything properly.
Live Cinema × Audience Engagement × Film Research × Media Design